Jesse Schell @jesseschell
              
            
            
              
                ·
                Jun 2, 2022
              
            
          
          
        
                  
                    Jesse Schell @jesseschell
                  
                  
                    
                      ·
                      Jun 2, 2022
                    
                  
                
                - Curated in Helpful Books for Game Designers
 
Christopher Alexander was arguably the greatest genius of the twentieth century. This, his most famous book, is a guide to the way the human mind and body relate to the spaces around it. If you are making games that involve rooms, terrain, or locations, this book will provide a wealth of insights, especially if your games are social. Will Wright read this book, and it inspired him to create Sim City. I read it and suddenly understood how to layout Toontown. What will happen when you read it?
               Book
              
                1977
              
            
          
          
          
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