Thread
Games that don't fit with Web3 will have a higher chance of failure.
Selecting the right game genre is critical.
A 🧵on which game genres fit the Web3 business model the best.
Selecting the right game genre is critical.
A 🧵on which game genres fit the Web3 business model the best.
The following is a summary of our Discord discussions, written and synthesized by WolvesDAO member @Web3_Memento (thanks Oscar!)
For the complete article that includes:
• More details
• More quotes from members
• And practical advice
Check out the link in the comments.
For the complete article that includes:
• More details
• More quotes from members
• And practical advice
Check out the link in the comments.
🔶 Considerations and mismatches
Web3 elements can take many forms.
Some genres still require more business model innovation:
• Hypercasual
• Casual
• And puzzle genres
were believed to lack spending depth and P2P trading.
Web3 elements can take many forms.
Some genres still require more business model innovation:
• Hypercasual
• Casual
• And puzzle genres
were believed to lack spending depth and P2P trading.
The ability to trade assets breaks the lootbox model (img).
Lastly, cosmetic-based economies are not working in Web3 yet due to the lack of social capital.
There aren't many places to show cosmetics off, and they don't represent achievement as much as wealth.
Lastly, cosmetic-based economies are not working in Web3 yet due to the lack of social capital.
There aren't many places to show cosmetics off, and they don't represent achievement as much as wealth.
High-stakes, zero-sum competitive games are also a mechanic that may be suited to Web3 gaming.
Especially the wager model.
Resource management games like:
• 4X
• RTS
• City-builders
also have viable reasons for using blockchain.
Especially the wager model.
Resource management games like:
• 4X
• RTS
• City-builders
also have viable reasons for using blockchain.
🔶 Game genres
The use of Web3 elements makes sense in games that are centered around two things.
Collectability and concurrent player liquidity (trading) for example...
• TCGs
• MMOs
• Gacha Games
have a lot of both.
The use of Web3 elements makes sense in games that are centered around two things.
Collectability and concurrent player liquidity (trading) for example...
• TCGs
• MMOs
• Gacha Games
have a lot of both.
🔶 Game mechanics
Single-player games could use interoperable assets and achievements
Multiplayer games seem more suitable for Web3, due to Web3's social nature, which drives trading volume.
Single-player games could use interoperable assets and achievements
Multiplayer games seem more suitable for Web3, due to Web3's social nature, which drives trading volume.
🔶 Summarized
• Genres centered around trading and collecting make the best fit
• Web3 could work both in single and multiplayer
• But multiplayer games fit better w/ Web3
• High stakes and resource management
• Some genres and mechanics need innovation
• Genres centered around trading and collecting make the best fit
• Web3 could work both in single and multiplayer
• But multiplayer games fit better w/ Web3
• High stakes and resource management
• Some genres and mechanics need innovation