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The increasing trend in technology is the creation of essentially video games you can’t not play if you want to be successful.
The public pitch of marketplaces and communities ignores a stark reality that if there were not serious game theory ramifications, those ideas would suck as businesses. In many cases they must be violent prospects in the philosophical sense.
Want to spend time with your kids?

Sorry, you just missed the MNPI on Clubhouse.

Oh, you’ll catch up on it later? No no, you don’t understand how much MNPI we’re talking. You’ll be behind in the time it takes you to catch up.
People really don’t understand the mimetic meta games being built out right now as the world adapts to going fully hybrid digital last year.

We’re in the metaverse right now.

Like any new frontier, there are people looking to savagely colonize with the guise of salvation.
It’s key to understand that dominant strategies now center on killing the concept of comparison.

You don’t win because a customer says A is better than B.

You win because they only ever see A, see social proof of A, and would be shunned for not knowing about A.
Selection is so great that you are seeing people simply revert back to asking people in their social network what is good.

20 options on Amazon was awesome.

20,000 on 1000 websites is a nightmare.

You’re just going to go with what other people I know vouch for.
The online to offline to online dynamic is not explored at all because of social stigma and principals at major firms not being engaged with it.

But useful to consider that C- substack authors are building better information networks in weeks than $10B AUM hedge funds
It’s going to get so weird.

This weird abstract stuff is actually the primary topics people should be spending time on.

The other bizarre thing is in rapidly evolving metagames, individuals doing the things being described are often genuinely unaware of what they’re doing.
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